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Making 3D Interfaces for Python with Unity3D

A while back I wrote a post on using with game engines as frontend interfaces. I want to enable rich interfaces in the Python ecosystem that are usable in virtual and augmented reality. Since then, I was able to build some basic concepts on top of Sofi and I’m here to share them.

Using Sofi and WebSockets to command game engines

Sofi works as a WebSocket server that can issue commands and handle events from a client. It’s written to simplify the use of frontend web technologies as interfaces to a Python backend. You can even package it as a desktop app with a desktop look and feel.

It functions by sending the user to a webpage with the basics needed to open a WebSocket client. This client then registers handlers that process server commands telling it how to alter the DOM or respond to events. All the logic resides with Python, the webpage is the user interface.

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On Democratizing the Next Generation of User Interfaces

Musings of a dev trying to plan for the future

I remember making a program come alive back in the days of the IBM System 23. It was my first endeavor into programming. I must have been 7 years old and already using terminals for data entry to help my dad out in his business. I wrote code that highlighted items on the screen in different shades. For the younger me, it was an achievement to be proud of, even though color was not yet available in these monitors.

Fast forward a few decades — yes, only a few — and we’re in a completely different universe. One where 3D gaming with thousands of people at the same time is possible. A space that collides with realistic physics, represented by lifelike graphics and beautiful scenery.

While a gigantic leap from the olden days of monochrome monitors and ASCII graphics. From a human’s perspective, there’s still a layer of separation between reality and the digital world. But we’re about ready to break through that barrier.

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