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4 Attempts at Packaging Python as an Executable

A few years back I researched how to create a single-file executable of a Python application. Back then, the goal was to make a desktop interface that included other files and binaries in one bundle. Using PyInstaller I built a single binary file that could execute across platforms and looked just like any other application.

Fast forward until today and I have a similar need, but a different use case. I want to run Python code inside a Docker container, but the container image cannot require a Python installation.

Instead of blindly repeating what I tried last time, I decided to investigate more alternatives and discuss them here.

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Practicality Beats Purity - Modularity

Continuing on the Practicality Beats Purity series, today we’re talking about modularity. While written with python in mind, the discussion here applies to any language that’s highly modular and with a large ecosystem.

As is touted frequently, python is quite famous for being a “batteries included” language with a vast ecosystem of modules and packages that provide almost every possible utility or function you’ll ever need. When building large applications, it’s a great idea to make use of this environment and not reinvent the wheel. This makes rapid development and prototyping real easy.

However, you must keep in mind that every new dependency added is one more variable that you have little to no control over. While you may not write the code yourself, there’s still cost incurred in keeping up with the most recent versions of your dependency and watching for security flaws and their respective fixes. It’s also important to pay attention to the size of the community around those dependencies, their interaction with other modules, responsiveness to reported bugs, and the size of supporting documentation both official (like read-the-docs) and unofficial (like stack overflow).

Following we discuss some of the costs.

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Making 3D Interfaces for Python with Unity3D

A while back I wrote a post on using with game engines as frontend interfaces. I want to enable rich interfaces in the Python ecosystem that are usable in virtual and augmented reality. Since then, I was able to build some basic concepts on top of Sofi and I’m here to share them.

Using Sofi and WebSockets to command game engines

Sofi works as a WebSocket server that can issue commands and handle events from a client. It’s written to simplify the use of frontend web technologies as interfaces to a Python backend. You can even package it as a desktop app with a desktop look and feel.

It functions by sending the user to a webpage with the basics needed to open a WebSocket client. This client then registers handlers that process server commands telling it how to alter the DOM or respond to events. All the logic resides with Python, the webpage is the user interface.

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How to Turn a Web App Into a Desktop App, Using Chromium and PyInstaller

Packaging and distributing your app sounds simple in principle. It’s just software. But in practice, it’s quite challenging.

I’ve been working on a Python module called Sofi that generates user interfaces. It can deliver a desktop feel while using standard single-page web technologies. For flexibility, I designed it to work through two methods of distribution: in-browser and executable.

Running in the browser, it functions much like a normal webpage. You can load it by opening a file, or launch it from your shell. I also built an executable that runs as a packaged app, independent and without external requirements.

Over time, as I hacked at code in Atom — my editor of choice these days — I remembered that Atom is actually a browser. It uses Node.js as a back end, and the Electron framework for its user interface.This inspired me to start poking at Electron’s internals, hoping to find examples and best practices on how they solved desktop packaging.

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The Trusted Packaging Index

A proposal for funding PyPI infrastructure and development

A few days ago, I was listening to the latest episode of Talk Python To Me: Are we failing to fund Python’s core infrastructure?, which had a panel of guests from the Python Software Foundation, PyPI and Read The Docs. As someone that writes open source code, the topic of sustainability is always floating around in my mind. Being able to mostly work on the things that tickle my brain would definitely be awesome, but even if you had a fantastically successful project — which I don’t — it still is extraordinarily difficult to achieve.

I always wondered how organizations like the PSF made it all work, especially with infrastructure and systems that have the level of traffic we see in PyPI. The closest parallel I can draw is to research projects, where a considerable amount of time is dedicated towards finding the right kind of funding.

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